﻿<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: First-person game controls on consoles and computers</title>
	<atom:link href="http://killspeak.lucasrizoli.com/2009/01/08/first-person-game-controls-on-consoles-and-computers/feed/" rel="self" type="application/rss+xml" />
	<link>http://killspeak.lucasrizoli.com/2009/01/08/first-person-game-controls-on-consoles-and-computers/</link>
	<description></description>
	<lastBuildDate>Tue, 05 Jul 2011 08:47:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Lucas</title>
		<link>http://killspeak.lucasrizoli.com/2009/01/08/first-person-game-controls-on-consoles-and-computers/comment-page-1/#comment-4776</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Thu, 26 Feb 2009 23:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://killspeak.lucasrizoli.com/?p=83#comment-4776</guid>
		<description>Bruce Tognazzini argues that coordinating multiple button presses at a single time is so expensive that it hobbles our ability to self-monitor. So while you may think that keyboard accelerators (like Shift + Command + P) are faster, they&#039;re actually slower—you just have trouble telling time because they require so much effort to coordinate.

You&#039;re right about the lack of buttons. I can&#039;t imagine trying to play games like &lt;cite&gt;Tie Fighter&lt;/cite&gt; without a keyboard. That said, I can think of a few ways of multiplying the functions available to a small set of buttons: combos (like all the fancy moves you can do in &lt;cite&gt;Soul Calibur&lt;/cite&gt;) and gestures (like painting grafitti in &lt;cite&gt;Jet Grind Radio&lt;/cite&gt;), not to mention pressing multiple buttons at once.

Yeah, I grew up with a computer, not a console. I&#039;m just now getting to the point where I&#039;m comfortable playing a first-person game using an Xbox controller.</description>
		<content:encoded><![CDATA[<p>Bruce Tognazzini argues that coordinating multiple button presses at a single time is so expensive that it hobbles our ability to self-monitor. So while you may think that keyboard accelerators (like Shift + Command + P) are faster, they&#8217;re actually slower—you just have trouble telling time because they require so much effort to coordinate.</p>
<p>You&#8217;re right about the lack of buttons. I can&#8217;t imagine trying to play games like <cite>Tie Fighter</cite> without a keyboard. That said, I can think of a few ways of multiplying the functions available to a small set of buttons: combos (like all the fancy moves you can do in <cite>Soul Calibur</cite>) and gestures (like painting grafitti in <cite>Jet Grind Radio</cite>), not to mention pressing multiple buttons at once.</p>
<p>Yeah, I grew up with a computer, not a console. I&#8217;m just now getting to the point where I&#8217;m comfortable playing a first-person game using an Xbox controller.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uwe</title>
		<link>http://killspeak.lucasrizoli.com/2009/01/08/first-person-game-controls-on-consoles-and-computers/comment-page-1/#comment-4769</link>
		<dc:creator>Uwe</dc:creator>
		<pubDate>Fri, 09 Jan 2009 14:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://killspeak.lucasrizoli.com/?p=83#comment-4769</guid>
		<description>I agree with you that analog sticks have advantages for things like controlling walking speed. But coordination of multiple fingers on a keyboard shouldn&#039;t be much of a problem for anyone.
And how can you play games like the Star Wars Jedi Knight series where you need to use more than half a dozen force powers? A gamepad is simply running out of buttons.

I happily accept all the disadvantages of the keyboard if I can only use a mouse, especially for aiming at FPS games. Using a gamepad is much harder for me. I might be biased though because I grew up playing with keyboard and mouse. But I suspect you did too...</description>
		<content:encoded><![CDATA[<p>I agree with you that analog sticks have advantages for things like controlling walking speed. But coordination of multiple fingers on a keyboard shouldn&#8217;t be much of a problem for anyone.<br />
And how can you play games like the Star Wars Jedi Knight series where you need to use more than half a dozen force powers? A gamepad is simply running out of buttons.</p>
<p>I happily accept all the disadvantages of the keyboard if I can only use a mouse, especially for aiming at FPS games. Using a gamepad is much harder for me. I might be biased though because I grew up playing with keyboard and mouse. But I suspect you did too&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
