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	<title>Comments on: Dead Space: scarcity is scary, not storage</title>
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	<link>http://killspeak.lucasrizoli.com/2009/10/30/dead-space-scarcity-is-scary-not-storage/</link>
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		<title>By: Lucas</title>
		<link>http://killspeak.lucasrizoli.com/2009/10/30/dead-space-scarcity-is-scary-not-storage/comment-page-1/#comment-4833</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Fri, 30 Oct 2009 20:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://killspeak.lucasrizoli.com/?p=488#comment-4833</guid>
		<description>I&#039;ve used general terms here, but it could be that my criticisms only hold in my case.

Playing punishing games in the past may have trained me to check the environment thoroughly for ammo. Other players may not (be expected) do that.

I also only owned two or three weapons at a time. Had I owned more, it seems plausible that the spawn-what&#039;s-needed system could&#039;ve kept me with only a passable supply of ammo.

I don&#039;t mean to imply that you&#039;re impatient or less decisive, Tom. I mean, I played on normal.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used general terms here, but it could be that my criticisms only hold in my case.</p>
<p>Playing punishing games in the past may have trained me to check the environment thoroughly for ammo. Other players may not (be expected) do that.</p>
<p>I also only owned two or three weapons at a time. Had I owned more, it seems plausible that the spawn-what&#8217;s-needed system could&#8217;ve kept me with only a passable supply of ammo.</p>
<p>I don&#8217;t mean to imply that you&#8217;re impatient or less decisive, Tom. I mean, I played on normal.</p>
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		<title>By: Tom</title>
		<link>http://killspeak.lucasrizoli.com/2009/10/30/dead-space-scarcity-is-scary-not-storage/comment-page-1/#comment-4832</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 30 Oct 2009 20:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://killspeak.lucasrizoli.com/?p=488#comment-4832</guid>
		<description>It&#039;s interesting that you found this to be the case. In the later game, on Hard mode, I had a lot of trouble with lack of ammo. I ended up making every shot count, using every gun as efficiently as possible, for fear that my failure to do so would irreversibly break my game. 

I eventually got to the giant cargo hold where you have to move the artifact, fight off hordes of enemies, and fight the giant tentacle claws. I had to quit and restart in normal, because I had no money, an abundance of force gun ammo, and nothing else. Needless to say, the force gun is *extremely* ineffective against the large, distant claws.

So it may have started out like a shooter, but it sure as hell finished as a survival horror game with a great limited resource/management setup :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that you found this to be the case. In the later game, on Hard mode, I had a lot of trouble with lack of ammo. I ended up making every shot count, using every gun as efficiently as possible, for fear that my failure to do so would irreversibly break my game. </p>
<p>I eventually got to the giant cargo hold where you have to move the artifact, fight off hordes of enemies, and fight the giant tentacle claws. I had to quit and restart in normal, because I had no money, an abundance of force gun ammo, and nothing else. Needless to say, the force gun is *extremely* ineffective against the large, distant claws.</p>
<p>So it may have started out like a shooter, but it sure as hell finished as a survival horror game with a great limited resource/management setup :)</p>
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