Slipping past powers in Mass Effect 2

Shepard uses Shockwave in “Mass Effect 2”

My friend Max and I have been playing Mass Effect 2 on the 360. Though not quite what I expected, it is an interesting mix of action and role-playing and, in many ways, a smoother experience than its prequel.

Unfortunately, there is one thing about it that has gotten to me: the powers screen and the B button. It may not sound like much, but I have been jumping out of the powers screen and into a mission prematurely every time—even after realizing what it is I’m doing wrong. To me, the powers are very important; knowing that I’ve gone in with less than the best Shockwave available to me is aggravating. Worse yet, I get into that situation because of a silly interface oversight.

Powerless to stop it

In the case of Mass Effect 2‘s pre-mission setup, the player must first choose two party members, equip them with weapons, and, lastly, upgrade their powers. In most of these screens, the B button is used to go back a step. In the weapons screens, B backs out of screens in which the player equips a certain party member with weapons to a screen in which she can then select a different party member to equip. To change weapons or check what each member will carry into a mission, the player needs to use the B button several times to navigate the weapons screens.

In the powers screen, however, the B button does not move between party members. Unlike the weapons screens that precede it, in the powers screen the left and right triggers are used to switch party members. Since the player has just come from a set of screens in which the B button is used to navigate between details and party members (and, perhaps, because she is somewhat distracted by the task of spending upgrade points on powers), it is not unreasonable that she press B to switch to the next party member and spend its upgrade points.

Unfortunately, B doesn’t work that way in the powers screen, and instead exits the party setup screens and begins the mission. From there, the player has to load the pre-mission auto-save and redo her party setup, or play through the mission without the benefit of having spent her hard-earned upgrade points.1

This kind of error is known as a slip: intending to do something but performing the wrong action. In this case, the player intends to switch characters or go back, but presses the button that exits the powers screen instead. Slips often happen when someone acts automatically, doing what she is used to doing in a certain context.

The previous setup screens, and Xbox UI convention, cause the player to expect that the B button will go back, not advance. Even though the function of each of the buttons is stated on the screen, the player’s expectations and habits are so strong that, even if she bothers to read them, she may go ahead and press the wrong button anyway.

B consistent

This kind of error could have been avoided. The screens could have used a consistent arrangement and means of navigation. If every screen worked the same way, the player wouldn’t get caught expecting one thing but executing another.

For example, powers setup could have been designed to use the same multi-screen design as the weapons setup: one screen listing the party members, each of which leads to a screen with details of that specific member’s powers; B to go back. Alternatively, it would’ve been possible to have the Start button advance, and B go back2, on every screen.

I don’t mean to take away from Mass Effect 2: it’s a pretty good game, and has improved on its predecessor. Overall, its interface is simpler and easier to use than it was in Mass Effect. The game’s design, generally, seems to be much more consistent and comfortable to play. It’s just a shame that this problem made it into the final release.

  1. It occurs to me that I’ve not fussed with the in-mission pause menu to find another way of upgrading powers. Can the player just pause and upgrade once the mission has started?

  2. There is a Back button the Xbox gamepad, yeah, but it’s not as convenient as B.

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