Posts Tagged ‘batman’

Arkham Asylum‘s detective mode needs a trade-off

Friday, April 16th, 2010

Batman covers a corner while in detective mode in “Batman: Arkham Asylum”

I recently finished Rocksteady’s excellent Batman: Arkham Asylum. It is a good game, but I feel that its detective vision mode is not particularly meaningful. It’s useful, but using it is not special nor interesting—and it could have been, if it were less powerful or less available.

Nothing lost, much gained

Detective mode includes a form of night vision, which makes it easy for the player to find her way in the dark. When close to certain enemies and items, detective mode brings up a little window with information on that item: stuff like its state, weaknesses, and backstory. It also highlights doors and vents, collectibles, destructable walls, hackable circuit boxes, and armed enemies. Further, the answer to many of the Riddler’s puzzles can only be found when in detective mode.

The only thing detective mode lacks is a downside. It gives the player a number of advantages over the game’s enemies and environments, but has no cost, no time limit, no weaknesses. Indeed, playing through Arkham Asylum, I found myself in detective mode all the time. As Yahtzee asks, “Why would you ever want to turn it off?”1

Arkham Asylum tries to encourage the player to step out of detective mode now and then (it takes the player out of detective mode whenever she finishes off the last thug in a room or triggers a cutscene), but everything the game gives the player to do is easier when she’s in it.

Arkham Asylum misses an opportunity to present the player an interesting choice. As it is, the player never has to consider whether or not to use detective mode. The player is made to think when solving puzzles and during combat—should she attack, dodge, or counter?—but to stay in detective mode is a no-brainer.

Trade a strength for a weakness

Arkham Asylum could make its detective mode better by making it weaker or more limited. Vision modes in other games are not only useful, but also give the player a choice to make. They provide a trade-off between some advantages and disadvantages, and thereby make the choice to use these modes meaningful.

Fisher interrogates a guard while in night vision in “Splinter Cell: Chaos Theory”

The flashlight in Half-Life can be used for a time limited by its battery power. Deus Ex‘s tech goggles provide night vision, but have a hard time limit, and cover only part of the player’s vision. In Doom 3, the flashlight occupies the player character’s hands, and so trades light for the ability to use more powerful, ranged weapons.

These simple costs and limitations make the player use special vision modes judiciously. The player can help herself with the flashlight in dark areas of Half-Life, but can’t rely on it all the time. In Deus Ex, the player saves the tech goggles for when they are most needed, and then must take advantage of them quickly before they run out. In Doom 3, the player often finds herself fighting in a dark room, desperately swapping weapons and the flashlight.

In Splinter Cell: Chaos Theory, the player has a number of vision modes at her disposal: night vision, heat vision, and EM vision. None of these modes are limited by time nor by what the player can or cannot do when a mode is on. Their trade-offs are all based on what the player can and cannot see when in a mode. Night vision makes it easier for the player to see in the dark, but makes it much harder to see well-lit areas and distorts the edges of the player’s view. Thermal and EM modes each highlight a certain kind of enemy or item, but make it much more difficult to see other kinds of enemies or items.

The result is that the player has to decide when and where to enter into a vision mode, when seeing enemies clearly is more important than seeing any nearby surveillance cameras, for example. These trade-offs make modes meaningful tools in play.

It’s too bad that Arkham Asylum‘s detective mode isn’t meaningful in a similar way.

  1. He goes on to note that detective mode is a bit of a shame as it hides much of the hard work put in by artists and designers. Visual details and colours get lost, turned to same-looking glowing skeletons or blue walls.

New Blade Runner DVDs in December

Monday, October 1st, 2007

I’ve not liked much of what Scott has made, excepting Alien and Blade Runner. To me, his earlier films are worlds better than his latest ones. This new cut of Blade Runner has been a long time coming, and I’ve worried that it’ll end up bloated and distracted like Coppola’s Apocalypse Now: Redux (which would make Kingdom of Heaven Scott’s Jack, I guess). Ridley Scott is messing with something I really like. Sure, the Star Wars Special Editions are unforgivable, but Blade Runner is much closer to my nerdy heart.

So it was reassuring to find the following quote in a (somewhat misinformed) article in the New York Times:

“My original concept,” he said, “was almost operatic: the cadences, the deliberate pacing. I mean that in the sense of the best comic strips, the ones that adults read, which are very operatic. Batman—you can’t get more operatic than that.”

Batman? Yes. Fuck yes.
I’m all over those new DVDs.

The Bats

Tuesday, June 14th, 2005

In 1990, my father took me to watch Batman. I had no prior exposure to anything Batman-related; the one I was introduced to was scary, violent, and stiff-necked. I have very fond memories of the movie. I remember being scolded by my teachers for grabbing other children’s shirts, pulling them up to me, and hissing “I’m Batman,” in their faces. Despite feeling only the distant ripples of its American marketing campaign, I developed an appetite for Batman stuff. I was overjoyed when my grandmother bought me a foot-tall, pirated Batman doll; I carried my toys around in a cheap Batman bag for years; I requested that Danny Elfman’s Batman theme be played at my birthday party; I watched Batman: The Animated Series whenever I could (its title sequence is one of the coolest TV-show intros ever); and I was crushed when my mother gave both my cousin and I Robin costumes to wear—after I had explicitly requested a Batman costume. (It was a political move, no doubt, meant to maintain the balance of power between us.)

Perhaps I was growing out of it, or perhaps I was put-off by the later Batman movies, but my enthusiasm for things Batman dwindled in the mid-nineties. It resurfaced only recently, when a friend shared a few of his comics with me. I didn’t find the Hush series of Batman particularly good, but it did make me curious to read some other comics that are: Gotham By Gaslight, Batman: Year One and Two, Arkham Asylum, and, of course, The Dark Knight Returns. With the help of Les Daniel’s Batman: The Complete History (which I read cover-to-cover in a single afternoon) and the web, I was able to quickly immerse myself in Batman again.

I’ve come to realize that Batman is many things to many people (master detective, allegorical vampire, caped crusader, gay icon, money-making franchise undeserving of respect) but, as stated in Jay Pinkerton’s latest article, his appeal comes most strongly from one thing.

Batman isn’t a great character because of the camp value.
Batman isn’t a great character because he’s dark and gritty.
Batman is a great character because he’s batshit-bat-fucking-crazy.

Jay’s not the first to notice this: it’s been a theme in the ongoing Batman comics since the end of the Silver Age. Certainly, the gritty noir of Dark Knight and Tim Burton’s Batman is cool, but it’s incomplete without Bruce Wayne’s creepiness and tortured history. Batman’s mental instability, as well as that of his enemies, is what makes the myth so interesting. Superman, the Flash, and the Green Arrow (despite having a run of twenty-or-so well written books a few years ago) are all shallow do-gooders. They’ve all the appeal and moral flexibility of dedicated boy scouts. Batman, on the other hand, is nebulous and troubled, sometimes as twisted as the villains he fights. He’s a control freak who deals with his childhood trauma by beating the crap out of people at night. He’s a great character to watch, not so much because you want to be him, but because he’s so screwed-up.

I can’t be sure of just how much of my interest has been warped by time, introspection, and talk of the upcoming Batman Begins. Whatever worries I have about the purity of my interest disappear when I watch Batman Returns, and I can’t deny that I’m eager to see Begins. Here’s hoping that it can live up to both my fan-boy expectations and childhood memories.