Posts Tagged ‘platformer’

On Mirror’s Edge

Sunday, March 29th, 2009

Faith reaches out during a difficult jump between rooftops

Mirror’s Edge, which I played through recently, provided me a patchy experience. It was sometimes thrilling, sometimes aggravating. In ways, Mirror’s Edge is its own worst enemy.

The most common actions of the game, running, climbing, and jumping, were great. The experience of free running through a modern city was sensational, in both senses of the word. I felt a rush when I managed to escape a dozen armed guards by running through an office building, vaulting over desks, then leaping out of a window onto another building’s roof.

There was a fluidity about doing these things, as if I were really pulling off something acrobatic. The lack of explicit health and speed meters and the presence of my character’s body—my hands would grab ledges, my fingers would push against walls, and when I looked down, I could see my feet, all while my character panted and gasped from exerting herself—reinforced my feeling of being in those places, of being a physical actor in that world.

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