Posts Tagged ‘wall-e’

Realism and conservation in WALL·E

Tuesday, June 16th, 2009

WALL·E contemplates a Rubik's Cube

It looks real because it is real

It is no mistake that, in WALL·E, trash looks real. The city-cum-junkyard in which WALL·E is marooned is full of texture, dust, and detail. The wasted city’s realness is meaningful1: it is a vision of the future of the world outside of the movie, the real world.

Pixar’s realism is not used only to echo a timely, real-world fear, but also to argue that humans are responsible. The humans in old recordings of Earth are not computer-generated, but flesh-and-bone actors. Earth is ruined, and real humans ruined it.

Further, the damage is the result of familiar, even friendly forces. The mountains of garbage were not caused by some large, international conflict (Planet of the Apes), deadly virus (I Am Legend), or alien invasion (Independence Day), but by consumerism and apathy. There are no flashbacks to secret labs or mushroom clouds, but instead chirpy billboard advertisements; no glowing craters, but bras, tires, and other recognizable bits of trash.

In these ways, WALL·E uses realism and familiarity to tie its tale to the world outside the theatre. The unreal slickness of the Axiom and the goofy look of its inhabitants sets them apart from our experience. It is much more difficult to separate ourselves from the mountain of discarded boots and refrigerators, or the call to “abandon the planet” from a tired, wrinkled authority behind a White-House–like podium.2

From mothership to stewardship

As strong as its position on the dangers of pollution is, WALL·E fumbles its argument in the end. Though the realism of the first half says the danger is real and heedless consumerism a poison, the second half claims the solution is eagerness and care.

The film’s position seems to be what Rosemary Ruether calls the Protestant stewardship approach: “Nature must be regarded as an object, not as a subject. It is our possession, but we must possess it in a thrifty rather than a profligate way.” With care and hard work, the Earth can be saved. Nature and health are grand projects of conservation.

Hopeful though it is, this position often does not consider the historical and economic context in which damage and restoration occur. As Annalee Newitz notes, “everybody on Earth is dead except for those who could afford to take what is billed as ‘an executive class cruise’ on the BnL ship.”

This makes the film’s end seem not just naïve, but macabre. If unprepared humans (dreaming of “pizza plants”), galaxies and generations away from those familiar with Earth and the causes of its destruction, can repair the damage through good will and elbow grease, why did they not do so earlier?

Ultimately, as damning as WALL·E’s opening setting may be, its philosophy is toothless. It reduces the environmental problem to one between Nature and Man (the only things mentioned in “Down to Earth”, the song that plays over the credits), discarding the economic dimension. Having shown the audience its own dire situation and condemned its destructive habits, the film tells it that everything can be okay, that we can have buildings and high technology and a green world so long as we plant enough seeds.

  1. As is the verisimilitude of Washington in Fallout 3.

  2. If this is true, the filmmakers’ other conspicuous use of real-world humans is also meaningful: the clips of “It Only Takes a Moment” from Hello, Dolly! which WALL·E cherishes. Love is real too, even between two robots.

    The love between the two ‘bots is better realized and more convincing than that between the two humans on the Axiom. As in Blade Runner, it is the robots that are the most human. Unlike BR, the humanity of the robots is obvious, so much so that the movie doesn’t bother asking whether or not they can love. We know that EVE and WALL·E will be together, because “It Only Takes a Moment” has told us so.

WALL·E is a PC, EVE is a Mac

Saturday, July 12th, 2008

The two robots, EVE and Wall·E, playing with a lightbulb.

(If you’ve not already seen WALL·E, you may not want to continue reading this post: it may spoil certain surprises, and won’t make much sense.)

The two robots in Pixar’s WALL·E represent, roughly, two kinds of personal computers: the PC (in the old sense: a desktop computer running Windows or maybe, GNU/Linux) and the Apple Macintosh (running Mac OS).

EVE has a glossy white shell that resembles an iPod or MacBook. As Sancho has mentioned, EVE was designed in part by a designer at Apple. While the superficial similarities are easy to find, you can find others if you’re willing to stretch a little.

Much like an Apple computer, EVE looks elegant and packs more power than you’d first expect. EVE is quite dedicated at performing the task she is designed to do. She goes to an expensive maintenance area, all white walls and frosted glass, to be repaired by experts. It’s really obvious when EVE gets scratched or smudged, and it takes effort to keep her looking clean (MO, the cleaning bot).

WALL·E, the PC, is made of worn and noisy machine parts. He works with what’s laying around, upgrading his eyes and treads, as well as adding non-standard enhancements—a lunchbox. WALL·E is not easy to repair, his boot-up sequence is slow, and data recovery can be an suspenseful ordeal, as EVE discovers late in the film. He seems even to invite bugs to crawl around him.

While WALL·E is not as modern and shiny as EVE, he’s more flexible and the only one capable of playing video games.

Alright, perhaps I’ve stretched the analogy too far. Nonetheless, it does seem difficult to deny that there is some unusually tight cross-branding going on in WALL·E. There are a number of nods to Apple in the film, some more conspicuous—WALL·E watches movies on a video iPod—than others. (This may excuse one of the failings of my analogy: that WALL·E plays the Mac start-up sound when he has charged his solar battery.)

I don’t find this kind of product placement particularly cute. Yes, EVE is a more sympathetic and business-friendly spokesperson for Apple than the smug Mac dude, but it’s odd to see this kind of marketing in a movie that uses the ubiquity of a corporate brand as a sign of decadence and ruin.

I do choose to interpret the love between the two bots as a hopeful message for nerds and platform-zealots everywhere. Like EVE and WALL·E, Mac and PC users can learn to get along.

Update: Seems I’m not the first to see the PC/Mac parallels.