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	<title>Killspeak &#187; wall-e</title>
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		<title>Realism and conservation in WALL·E</title>
		<link>http://killspeak.lucasrizoli.com/2009/06/16/realism-and-conservation-in-wall-e/</link>
		<comments>http://killspeak.lucasrizoli.com/2009/06/16/realism-and-conservation-in-wall-e/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 06:05:31 +0000</pubDate>
		<dc:creator>Lucas</dc:creator>
				<category><![CDATA[Criticism]]></category>
		<category><![CDATA[environmentalism]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[wall-e]]></category>

		<guid isPermaLink="false">http://killspeak.lucasrizoli.com/?p=230</guid>
		<description><![CDATA[It looks real because it is real It is no mistake that, in WALL&#183;E, trash looks real. The city-cum-junkyard in which WALL&#183;E is marooned is full of texture, dust, and detail. The wasted city&#8217;s realness is meaningful1: it is a vision of the future of the world outside of the movie, the real world. Pixar&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://killspeak.lucasrizoli.com/wordpress/wp-content/uploads/2009/05/wall-e-with-rubiks-cube.jpg" alt="WALL&#183;E contemplates a Rubik's Cube" title="WALL&#183;E contemplates a Rubik's Cube" width="420" height="190" class="size-full wp-image-337" /></p>
<h3>It looks real because it is real</h3>
<p>It is no mistake that, in <cite>WALL&#183;E</cite>, trash looks real. The city-cum-junkyard in which WALL&#183;E is marooned is full of texture, dust, and detail. The wasted city&#8217;s realness is meaningful<sup class='footnote'><a href='#fn-230-1' id='fnref-230-1'>1</a></sup>: it is a vision of the future of the world outside of the movie, the real world.</p>
<p>Pixar&#8217;s realism is not used only to echo a timely, real-world fear, but also to argue that humans are responsible. The humans in old recordings of Earth are not computer-generated, but flesh-and-bone actors. Earth is ruined, and real humans ruined it.</p>
<p>Further, the damage is the result of familiar, even friendly forces. The mountains of garbage were not caused by some large, international conflict (<cite>Planet of the Apes</cite>), deadly virus (<cite>I Am Legend</cite>), or alien invasion (<cite>Independence Day</cite>), but by consumerism and apathy. There are no flashbacks to secret labs or mushroom clouds, but instead chirpy billboard advertisements; no glowing craters, but bras, tires, and other recognizable bits of trash.</p>
<p>In these ways, <cite>WALL&#183;E</cite> uses realism and familiarity to tie its tale to the world outside the theatre. The unreal slickness of the <cite>Axiom</cite> and the goofy look of its inhabitants sets them apart from our experience. It is much more difficult to separate ourselves from the mountain of discarded boots and refrigerators, or the call to &#8220;abandon the planet&#8221; from a tired, wrinkled authority behind a White-House–like podium.<sup class='footnote'><a href='#fn-230-2' id='fnref-230-2'>2</a></sup></p>
<h3>From mothership to stewardship</h3>
<p>As strong as its position on the dangers of pollution is, <cite>WALL&#183;E</cite> fumbles its argument in the end. Though the realism of the first half says the danger is real and heedless consumerism a poison, the second half claims the solution is eagerness and care.</p>
<p>The film&#8217;s position seems to be what <a href="http://religion-online.org/showarticle.asp?title=1807" title="Religion Online: The Biblical Vision of the Ecological Crisis">Rosemary Ruether calls</a> the Protestant stewardship approach: &#8220;Nature must be regarded as an object, not as a subject. It is our possession, but we must possess it in a thrifty rather than a profligate way.&#8221; With care and hard work, the Earth can be saved. Nature and health are grand projects of conservation.</p>
<p>Hopeful though it is, this position often does not consider the historical and economic context in which damage and restoration occur. As <a href="http://io9.com/5020391/humanity-cannot-be-saved-in-wall+e" title="io9: Humanity Cannot Be Saved in Wall&#183;E">Annalee Newitz notes</a>, &#8220;everybody on Earth is dead except for those who could afford to take what is billed as &#8216;an executive class cruise&#8217; on the <abbr title="Buy n Large">BnL</abbr> ship.&#8221;</p>
<p>This makes the film&#8217;s end seem not just naïve, but macabre. If unprepared humans (dreaming of &#8220;pizza plants&#8221;), galaxies and generations away from those familiar with Earth and the causes of its destruction, can repair the damage through good will and elbow grease, why did they not do so earlier?</p>
<p>Ultimately, as damning as <cite>WALL&#183;E</cite>&#8216;s opening setting may be, its philosophy is toothless. It reduces the environmental problem to one between Nature and Man (the only things mentioned in <a href="http://www.youtube.com/watch?v=KTQD0weUTF8" title="YouTube: Peter Gabriel - Down To Earth">&#8220;Down to Earth&#8221;</a>, the song that plays over the credits), discarding the economic dimension. Having shown the audience its own dire situation and condemned its destructive habits, the film tells it that everything can be okay, that we can have buildings and high technology and a green world so long as we plant enough seeds.</p>
<div class='footnotes'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-230-1'>As is the <a href="http://www.gamesradar.com/f/fallout-3-vs-reality-photo-comparison/a-20081204123919283009" title="GamesRadar: Fallout 3 vs. Reality: Photo Comparison">verisimilitude of Washington in <cite>Fallout 3</cite></a>. <span class='footnotereverse'><a href='#fnref-230-1'>&#8617;</a></span></li>
<li id='fn-230-2'>If this is true, the filmmakers&#8217; other conspicuous use of real-world humans is also meaningful: the clips of &#8220;It Only Takes a Moment&#8221; from <cite>Hello, Dolly!</cite> which WALL&#183;E cherishes. Love is real too, even between two robots.
<p>The love between the two &#8216;bots is better realized and more convincing than that between the two humans on the <cite>Axiom</cite>. As in <cite>Blade Runner</cite>, it is the robots that are the most human. Unlike <cite>BR</cite>, the humanity of the robots is obvious, so much so that the movie doesn&#8217;t bother asking whether or not they <em>can</em> love. We know that EVE and WALL&#183;E will be together, because &#8220;It Only Takes a Moment&#8221; has told us so. <span class='footnotereverse'><a href='#fnref-230-2'>&#8617;</a></span></li>
</ol>
</div>
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		<title>WALL·E is a PC, EVE is a Mac</title>
		<link>http://killspeak.lucasrizoli.com/2008/07/12/wall-e-is-a-pc-eve-is-a-mac/</link>
		<comments>http://killspeak.lucasrizoli.com/2008/07/12/wall-e-is-a-pc-eve-is-a-mac/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 21:06:21 +0000</pubDate>
		<dc:creator>Lucas</dc:creator>
				<category><![CDATA[Observation]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[wall-e]]></category>

		<guid isPermaLink="false">http://killspeak.lucasrizoli.com/?p=69</guid>
		<description><![CDATA[(If you&#8217;ve not already seen WALL&#183;E, you may not want to continue reading this post: it may spoil certain surprises, and won&#8217;t make much sense.) The two robots in Pixar&#8217;s WALL&#183;E represent, roughly, two kinds of personal computers: the PC (in the old sense: a desktop computer running Windows or maybe, GNU/Linux) and the Apple [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://killspeak.lucasrizoli.com/wordpress/wp-content/uploads/2008/07/wall-e-and-eve.jpg" alt="The two robots, EVE and Wall·E, playing with a lightbulb." title="EVE and Wall·E" width="420" height="190" class="alignnone size-full wp-image-70" /></p>
<p>(If you&#8217;ve not already seen <cite>WALL&#183;E</cite>, you may not want to continue reading this post: it may spoil certain surprises, and won&#8217;t make much sense.)</p>
<p>The two robots in Pixar&#8217;s <cite>WALL&#183;E</cite> represent, roughly, two kinds of personal computers: the PC (in the old sense: a desktop computer running Windows or maybe, <acronym title="GNU&#8217;s Not Unix">GNU</acronym>/Linux) and the Apple Macintosh (running <abbr title="Macintosh Operating System">Mac OS</abbr>).</p>
<p>EVE has a glossy white shell that resembles an iPod or MacBook. As <a href="http://sanchom.blogspot.com/2008/07/wall-e.html" title="s.j.m.: WALL-E">Sancho has mentioned</a>, <a href="http://money.cnn.com/2008/05/09/technology/siklos_walle.fortune/index.htm" title="Fortune: Apple and Eve">EVE was designed in part by a designer at Apple</a>. While the superficial similarities are easy to find, you can find others if you&#8217;re willing to stretch a little.</p>
<p>Much like an Apple computer, EVE looks elegant and packs more power than you&#8217;d first expect. EVE is quite dedicated at performing the task she is designed to do. She goes to an expensive maintenance area, all white walls and frosted glass, to be repaired by experts. It&#8217;s really obvious when EVE gets scratched or smudged, and it takes effort to keep her looking clean (MO, the cleaning bot).</p>
<p>WALL&#183;E, the PC, is made of worn and noisy machine parts. He works with what&#8217;s laying around, upgrading his eyes and treads, as well as adding non-standard enhancements&#8212;a lunchbox. WALL&#183;E is not easy to repair, his boot-up sequence is slow, and data recovery can be an suspenseful ordeal, as EVE discovers late in the film. He seems even to invite bugs to crawl around him.</p>
<p>While WALL&#183;E is not as modern and shiny as EVE, he&#8217;s more flexible and the only one capable of playing video games.</p>
<p>Alright, perhaps I&#8217;ve stretched the analogy too far. Nonetheless, it does seem difficult to deny that there is some unusually tight cross-branding going on in <cite>WALL&#183;E</cite>. There are a number of nods to Apple in the film, some more conspicuous&#8212;WALL&#183;E watches movies on a video iPod&#8212;than <a href="http://www.imdb.com/name/nm3050831/" title="IMDb: MacInTalk">others</a>. (This may excuse one of the failings of my analogy: that WALL&#183;E plays the <a href="http://www.whitwell.ndo.co.uk/musicthing/sounds/macstartup.mp3" title="Macintosh Start-up Sound [MP3]">Mac start-up sound</a> when he has charged his solar battery.)  </p>
<p>I don&#8217;t find this kind of product placement particularly cute. Yes, EVE is a more sympathetic and business-friendly spokesperson for Apple than <a href="http://www.slate.com/id/2143810/" title="Slate: Mac Attack">the smug Mac dude</a>, but it&#8217;s odd to see this kind of marketing in a movie that uses the ubiquity of <a href="http://www.buynlarge.com/">a corporate brand</a> as a sign of decadence and ruin.</p>
<p>I do choose to interpret the love between the two bots as a hopeful message for nerds and platform-zealots everywhere. Like EVE and WALL&#183;E, Mac and PC users can learn to get along.</p>
<p><ins>Update:</ins> Seems <a href="http://kimpix.net/2008/06/28/mac-vs-pc-wall-e-parody/">I&#8217;m not the first</a> to see the PC/Mac parallels.</p>
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